Here we talk about how we overcame the limitation of having no haptic feedback in our motion-control-based interactive installation.
Me messing about with our Leap Motion controlled motion simulator experiment.
Some footage from the last 3 weeks of our residency for our installation “Gravitate” at Fed Square - http://www.gravitate.ethnotekh.com/
My featured picture in the Tasmanian newspaper for our performance at Dark Mofo… http://www.themercury.com.au/article/2013/06/16/381530_tasmania-news.html
Just a quick musing of my first experiences in VR…
Using the Oculus Rift VR headset for the first time, being able to look around a 3D environment, is mind blowing. The headset is so responsive, with such a tiny latency between moving your head and the scene around you shifting, it’s a very convincing experience.
The moment I felt the strangest was when I first jumped into the Tuscany demo that comes with the Rift and there was no sound. I could look around me, and I was so immersed visually, that it felt bizarre that there was no sound to support the visuals, but more importantly, the perspective shifts when I moved my head. Highlighting even more how important sound is for location awareness.
I started plugging locational sounds into the environment and very quickly it felt right. Except I couldn’t see my body, nor could I stand up and move around. I was stuck to sitting down and using the keyboard to navigate. Not really the VR experience I imagined.
We hooked the Kinect up to pull in the skeleton data and rigged up a human model, which you saw in our first video. This was very satisfying. Looking in front of you it’s amazing to watch your hand moving through something which is clearly a virtual world. Without touching anything, I was there, inside the computer, directly interacting with the virtual space we designed ourselves.
The thing that topped it all off, was looking down and seeing my virtual body and feet. Lifting my knee seemed so surreal. The position tracking was accurate enough to fool me for a moment that this virtual leg was actually mine.
I feel like this is the beginning of a future of total immersion.